1) As mentioned in other comments, it would result in significant work to add an easy mode, and the testing required to ensure the game is still balanced on easy would cost (hourly wage of a tester * 40 hours or however long it takes to beat the game * however many test playthroughs to get reasonable coverage) - you could easily get to six figures in cost to add the easy mode.
2) The artistic vision of the games is to be difficult. Why should the developers compromise that for people who are explicitly not in their target audience anyway?
3) As the article says, beating one of these games is somewhat of an exclusive club - difficulty gatekeeping is necessary to preserve that.
I haven't yet seen a valid argument for adding easy mode - they all are based around the assumption that easy should be there, and has been taken away.
I don't buy disability as a reason to add it, considering a quadriplegic man has beaten Sekiro, and the other arguments I've seen are things like "I don't have the time anymore to beat games on full difficulty" which I don't find compelling - the market is full of titles which cater for that.