public static Object[] createArray(Object... args) {
return args;
}I thought I'd found a jackpot and that killing this class would surely eliminate a nice chunk of byte code. To my amazement it makes almost no difference. With pack200 the redundancy of all these methods is totally stripped out. It took me an hour or so of work and I think it made less than 200 bytes difference in the end.
public static Object[] createArray(Object... objects) { ... }
but doing it statically, hard-coded like this is faster. You leave it to the compiler to determine the length of the arguments, rather than having to count them at run-time.
The Google Guava library does something similar, but not to this extent, only up to 12 args http://guava-libraries.googlecode.com/svn-history/r12/trunk/...
My guess is they probably had this before java supported such a syntax so that you could create arrays easily. once you auto-generate the file, you just do it up to 255.
I do not have a good explanation of why this is better than the normal array initializer though, apart from the fact that once you standardize on this you may have some minimal advantage in not allocating empty arrays around.
varargs came in Java 1.5, September 30, 2004
Groovy 1.0, January 2, 2007
Definitely could be for compiler optimizations or backwards compatibility, just providing some context for any possible historical reasons like the one you stated.
I can understand the backwards compatibility argument, but I just don't see the need for this ArrayUtil class.
Calling new Object[]{} directly is going to call the constructor for Object anyway, so there's no really difference in the number of method calls for either.
Also, in terms of optimization: calling new Object[]{...} makes it so that the size of the array isn't known until runtime when the initialization parameters can be evaluated. Because array length is immutable the JVM must wait until execution to create an array of the proper size.
With the overloaded static createArray() methods used in ArrayUtils the size of the array can be determined and memory allocated (based on the number of parameters at the callsite and hence which variation of the method should be called) at the JRE's convenience/when optimal.
All of this is probably micro-optimization to the who-really-cares level, and might even be irrelevant due to javac/JIT magic, just wanted to show that the existence of the new Object[] syntax doesn't preclude there being performance gains from using something like ArrayUtil.createArray().
In any case, you can easily generate an ant script or whatever build groovy uses to either generate the vararg code or the insaneo source code as we see here. The point being that this should only happen when compiling groovy for java 1.4.
Yeah, I don't think anyone is implying this is handwritten. Generating a text file is trivial in any modern language/build system.
>The point being that this should only happen when compiling groovy for java 1.4.
This is a part of the pre-compiled Groovy runtime library, it's used regardless of what JDK version you're targeting for your Groovy application/script.