Doesn't this sidestep the problem? We aren't lacking in games to cut stress. Arguably time away from videogames would help, and more time out in the world.
Rather, the games variously work to raise awareness of mental illness; help people with mental illness cope by giving them protagonists and storylines they can relate to; provide role models and story structures for overcoming challenges related to mental illnesses; and improve overall mental health in a variety of ways from dancing in VR to mindfulness exercises to encouraging conversations with therapists.
edit: a word