Video games that are tackling mental health issues
nytimes.com
nytimes.com
Videogames may help with anxiety. They may be used as a healthy alternative to otherwise compulsive behaviors (self-harm etc) and just as a general coping technique battling anxiety episodes[0] and also offer a healthy distraction for people suffering from PTSD[1] but it's not a 100% safe route, sometimes videogames may trigger even more anxiety, sometimes people will fall into compulsive/obsessive territory and develop an addiction (which will basically start a vicious loop of anxiety-compulsive gaming-more anxiety-more compulsive etc). I really like this article - [2], it looks broadly into the issue which is multi variable.
[0]: https://www.researchgate.net/publication/292142434_A_Randomi...
[1]: https://www.nature.com/articles/mp201723
[2]: https://slate.com/technology/2015/11/how-video-games-can-tea...
P.s. Regardless of their effectiveness as a psychotherapeutic tool, videogames which are dealing with mental health as their main theme and exposing these issues to wide audiences, are obviously very needed and important.
P.p.s. Hellblade is amazing, breathtaking and everyone should play it. Yes.
Anecdotal: a friend of mine used to play some casual mobile game for quite some time (Candy Crush or something), she told me once that when she was giving birth she involuntarily started to "play" the game in her mind when the stress and pain became too strong, she said it helped her both to distant herself and to focus. :)
Honestly it’s probably the same mechanism as dreaming. Just your brain training itself too hard while you’re still awake.
there's no score, no deadlines, and no punishment for missing things in the game, so it's a very relaxing game for me. some 'days' in the game i'd get up, water my plants, and just go back to sleep because i didn't feel like doing anything.
other people naturally like to min-max, though, and the game certainly allows you to do that. there's people who'll make farms that are entirely optimized for maximum gold production; there's practically nothing to do with that much gold but seeing the numbers go up is what they enjoy.
Using science to sell apps: Evaluation of mental health app store quality claims https://www.nature.com/articles/s41746-019-0093-1
Of course, things can still change, so can hope
In this sense, question how to become a Malkavian isn't very different from how to become any other clan.
Yes, but I don't think it will cause a significant shift in dialogue like in the first game.
Also, having an argument with a stop sign was a cool little touch. VtM Bloodlines had such great writing. I still play it again every few years.
I'm not sure what to feel about Bloodlines 2 though, but information is sparse, so we'll see when we learn more, I suppose. I just feel it will be very hard to live up to expectations.
I hope they won't mess it up in the sequel.
Me too. I'm worried, but hopeful.
It is incredibly heart-warming to hear that others like me struggle in the same manner, and much of the narrator's intro focuses on the genuinely helpful intentions behind the recommendations.
https://holypangolin.itch.io/karambola (it's free, but you can donate)
https://pigmentumgamestudio.itch.io/indygo ($4.79)
(full disclosure: I helped a bit with some technical aspects of Karambola)
Just me, my rig, and the open road.
Rather, the games variously work to raise awareness of mental illness; help people with mental illness cope by giving them protagonists and storylines they can relate to; provide role models and story structures for overcoming challenges related to mental illnesses; and improve overall mental health in a variety of ways from dancing in VR to mindfulness exercises to encouraging conversations with therapists.
edit: a word
Nothing can replace well-trained mental health specialists (psychologists and psychiatrists), a solid support system (family, friends), healthy social environments (book club, church), and physical activity (a friendly soccer league, going on trips, exploring). "More videogames" for people that are already anxious and depressed seems honestly like some of the most harmful and bizarre advice I've ever seen.