Unfortunately, since some dynamic languages do not respect lexical scoping, programmers in these languages tends to think of local variables and scoping as something very complicated. It doesn't need to be.
Unfortunately, since some dynamic languages do not respect lexical scoping, programmers in these languages tends to think of local variables and scoping as something very complicated. It doesn't need to be.
The author describes this additional constraint that they have on top of lexical scoping.
> We have to be OK with only allocating new locals on the top of the stack, and we have to accept that we can only discard a local when nothing is above it on the stack.
(Don’t get me wrong, this obviously still implies additional constraints, but it gets fairly close to universal closures.)
I don't know if lambdas work the same way. I know in some ways they work like anonymous types, and not in others.
Here is the code that generate the constructor of a lambda proxy http://hg.openjdk.java.net/jdk/jdk/file/3cabb47758c9/src/jav...
Look up the upwards funarg problem.
> The upwards funarg problem arises when the calling function refers to the called/exited function's state after that function has returned. Therefore, the stack frame containing the called function's state variables must not be deallocated when the function returns, violating the stack-based function call paradigm.
C++ violates the constraint we're talking about.
> Look up the upwards funarg problem.
I’m well aware of upward funargs and what I’ve described specifically implements upward funargs in C++. See https://godbolt.org/z/KZiBNB. Note that this code does not perform any heap allocation, and the closed-over variable `i` is saved from the local scope and made available to the caller via the lambda.
That was the context I thought we were having the conversation in - capturing local variables. I'd describe what you mean as capturing local values. If you're copying the value from a variable then you're not capturing the variable.
I can see why you're arguing it your way now.
C++ doesn't do such thing automatically, but there's nothing preventing you to do it yourself. If you intend to use a local variable whose lifetime would not normally outlast the closure, feel free to use std::move and a move constructor. In general C++ gives you the tools to manage memory manually or semi-automatically, but not totally automatically. And it also doesn't, unlike Rust, force you to use memory correctly.