Really curious what the network performance requirements would be for 4K or 8K game streaming. Haven't heard them admit to that.
Really curious what the network performance requirements would be for 4K or 8K game streaming. Haven't heard them admit to that.
Competitive games already need to compensate for latency in the network. This system technically won't have any "additional" latency, it will just move where it happens.
The amount of time between you hitting a button and a server somewhere registering the command and sending it to other players should be roughly the same (or close enough not to matter all that much for the vast majority).
Sure, some games where local timing is everything won't work as well (Super Smash Bros probably won't be able to be played on this system at the top tier), but the vast majority of players and games won't ever need that kind of millisecond precision.
I'd imagine a big part is that games which are written for a system like this can do some compensation if they know the latency is between controller and the system (vs games which expect the latency between the client and the server).
I'm also curious if there is anything else going on here than just "streaming video to the user", like allowing some "smearing" to compensate like how VR headsets will do some fancy stuff to compensate for head movement faster than the round trip communication time between the sensors on the headset and the PC.
I know things like the Oculus Rift does some fancy processing to kind of "smear" frames to compensate for head movement while the PC renders a new frame. I'm wondering if this service is going to be doing a bit more than just "streaming video to the user". Like including some metadata and allowing the client to make cheap adjustments to various parts of the scene to compensate for lag?
Either way, I really want to see some people play things on this and talk about how it feels, because I can't imagine Google would just release a gaming platform that's nothing more than streaming video. Especially since it's been tried multiple times before.
That is, in fact, how video compressors work. It's called motion estimation.
Some games like Rocket League and many fighting games are primarily played on a controller or some kind of gamepad at the top tier.