Absolutely not true for C++. The language was invented to guarantee memory safety, like Rust was. (The fact that people ignore the safety features when coding is irrelevant, people liberally throw 'unsafes' around in Rust and Haskell too.)
Absolutely not true for C++. The language was invented to guarantee memory safety, like Rust was. (The fact that people ignore the safety features when coding is irrelevant, people liberally throw 'unsafes' around in Rust and Haskell too.)
The fact that people can ignore the safety features is the point. Unsafe is a contract, and it only opens a small number of extra "features". It forms the axioms of a proof the your code correctly uses memory. C++ is essentially just patched with safer abstractions, some of which are major improvements, but there is no proof, no rigorous check for safety until runtime from asan or a fuzzer, or other tools that aren't a part of core C++.
The biggest issue with the safety of C++, however, is the size of the language. It has become so big and so complicated, and the rules that govern things we take for granted like function name lookups are horrendously unintuitive and lead to unintended consequences.
Plenty of interviews where he states this, including some of his books.
int foo(int x) {
return x+1;
}
leads to undefined behavior (aka the standard says the program can delete your hard drive) if x is too big, that's not a language that guarantees memory safety.But to list some direct memory unsafety possibilities: indexing off the end of an array, indexing off the end of a vector, dereferencing a bad pointer, dereferencing a null pointer, dereferencing a bad iterator, double delete.
Well, that's indeed a nice feature in debug mode. Mostly wraparound is undesired and wraparound bugs are pretty common. Shame the performance cost is too much to do same in release.
Whenever wraparound semantics it is actually wanted, one can use an appropriate type.