But probably depends on volume and/or type of ads?
[EDIT] Clarified re: traffic
But probably depends on volume and/or type of ads?
[EDIT] Clarified re: traffic
I think you mention later in the Twitter thread that Patreon has given you much more recurring revenue than ads? I wish operators would spend the time to look at the effectiveness of ad alternatives as you've done.
From the Pandora paper, (which showed that as more ads were played during pandora sessions, subscriptions were boosted but free users left) it sounds like there's an "optimal advertisement" rate for revenue. Enough to not push away users, but not too much to deter users altogether.
It followed the same pattern as I've seen for years.
> Enough to not push away users, but not too much to deter users altogether.
That could be. I might've had a goldilocks amount.
Removing advertising doesn't have the same kind of immediate effect because the "audience" for it is people who haven't even heard of your app yet, and have no idea whether you're ad-free or not. (Here I'm discounting the possibility that there's a bunch of people waiting, hoping you eliminate ads so they can finally join.)
So the effects of removing ads probably have a much longer lag-time, governed to a significant degree by the usual mechanisms and rates of user acquisition.
Edit: you can also argue that the pre-existing users of an ad-free app have to some degree self-selected based on a hatred of ads, and that in a more general sample, the proportion for whom ads are a deal-breaker might be lower than 1 in 10.
Possible the 10% were using adblockers, and so didn't notice the change.