As someone who has gone from a significant income to a non-existent one due to founding a company, I quite like that my gaming is subsidised by those who are willing to spend lots of money on cosmetics.
As someone who has gone from a significant income to a non-existent one due to founding a company, I quite like that my gaming is subsidised by those who are willing to spend lots of money on cosmetics.
Apex launched with 6 unlocked and 2 locked. After a couple of weeks of play I almost have 1 more unlocked.
R6 you start with none, but can get the 'original' 20 operators unlocked pretty quickly (~15 hours of play). There are another 40 or so that take much more 'renown' to unlock, and I may spend some cash on some of them if I continue to play the game. There is enough learning at the moment that I feel no need for that.
The result is I think a beneficial incentive. It's not '£50 whether good or bad, 5 hours or 100 hours' classic purchase model, the profits there are a result of marketing as much as game quality. Instead it's 'low or no barrier to entry, and money will only continue to come in if I continue to be engaged with the game'. I may end up spending more money on a game (over time), than I would compared to a purchase price, but that will only be on games that are rewarding me for a decent duration.
To me, this means developers are incentivised to make engaging, interesting games that are worthwhile in the long term!