Explaining myself to the user below: weapons breaking too often, combat is crap, very limited amount of types of enemies, etc.
Explaining myself to the user below: weapons breaking too often, combat is crap, very limited amount of types of enemies, etc.
"The market" is how all franchises become franchises in the first place.
/uodtl is right about all of those things. I admit i never actually finished BoTW but I spent 100+ hours in it, so it was worth my money. I've seen this image on r/gaming where it shows a BoTW like panoramic view, but with your pokemans. That is what everyone wants!
I'd like to see something more like Dark Souls 1, it's a linear world unless you figure out how to go a different way. Then it opens up tremendously.
A first-person or third-person action model doesn't fit Pokemon very well because it doesn't position the player as the trainer, but you could do a turn-based grid like Fire Emblem, or a turn-based/real-time grid-fighter thing like MMBN, or an overhead-camera action-y thing (Diablo, most MOBAs, etc). Integrating battles into the world more (environmental things - climb trees, dig holes, hide behind rocks) could also help.
you could add high level pokemon in easily accessible areas, but position the pokemon centers to make getting stuck extremely hard. Make the gyms harder but make the order flexible.