But it was all balanced and designed around that auction house, so it still impact the whole game, even after a bunch of patches.
- no pvp and if there is pvp nowadays from blizz its always arena-type pvp where everything is super fair. Boring.
- personal loot instead of free for all
- Compared to D2, diablo 3 felt too cartoony and light.
- Story sucked compared to diablo 2. Not the same feeling or suspense at all. I still remember what several in-game characters and bosses say in d2. I don't even remember half the bosses in d3 or even what happens in later acts. I don't care for the characters at all.
- It is way, way too easy the first time you play it.
I also felt that the world felt more locked down or more narrow for some reason. The d2 world was very open in comparison.
I can't argue about the tonal shift at all. Acts 3+4 were a lot of fun, but nothing that held a candle to Diablo 2.
Both games are painfully easy when you're starting out. I think Diablo 1 is the only game in the franchise that was even slightly challenging in the first half?
Really surprised by the "locked down/narrow" aspect, though. Diablo 3 has the option to play the linear Campaign, or you can do Rifts (randomized dungeons), or Bounties (flit around to complete 5 mini-events across the act). There's also a ton of randomized and optional mini-events that will come up as you do the campaign. It was one of the few things I really appreciated over D2 :)
Or people who simply thinks everything being fair all the time is boring. Guess why free for all, super unfair battleroyale games is so popular? Fair is boring and has always been boring.
> Both games are painfully easy when you're starting out. I think Diablo 1 is the only game in the franchise that was even slightly challenging in the first half?
I am too young to have played D1, but I remember D2 first act being very hard. Dying many, many times starting out and the first act boss was very hard. In d3, its pretty much impossible to die the first time you play through it. Since I like playing hardcore, it's not even a bit frightening.
I don't know if these things existed when it came out, haven't really played d3 since then. But I just thought D3 was much more linear with a narrow path to push forward. I think it could be the artwork, often you are on some mountain, bridge or something like it with a background of something that is far away making it feel like you're on a narrow path.
I don't really care if it is narrow though, it's the other stuff that is so frustratingly annoying. Blizzard has forgotten how to make fun games. That is why you will probably see surge to World of Warcraft: Classic because it is like most their other games, much better in it's classic form than the shit we have today.
(I do like the Hearthstone model. Most people play on their phones. I play in front of my nice PC. Everyone's happy.)
Maybe we should get rid of the "devilish" parts of Diablo, so it's safe and accessible to kids.
Maybe Tesla should stop selling high-end cars. People do not have $100k to spend on a car. 33% of all traffic on the roads is people below the poverty line!
> Everyone's happy.
Uh, no.
Can you imagine being at a Apple/Node/Linux/Microsoft conference and actually booing at one of their product announcements? What would it take for you to actually boo as opposed to just standing up and leaving that presentation, or simply start fiddling with your mobile/laptop and ignore the presentation?
I presented the same case to a friend of mine who has been driving a truck for 20 years, who each year pays to attend an international transport conference. He saw the severity of the situation instantly.
If you're unable to imagine yourself _ever_ booing literally at such a scenario, then remember that it was a minority of the audience at Blizzcon that booed. Probably not more than a handful of people. Out of hundreds, if not a thousand attendees.