In practice, though, what really seems to happen is that technical interviews are split between whiteboard-grade programming puzzles and "friendly deep discussions" about technical problems that both (a) can be prepped for with rote memorization and (b) are extremely game-able by people with strong interviewing skills (for instance: the skill to respond to questions with questions, or to redirect the course of a line of questioning back to safe ground for the candidate).
It's not like we were asking candidates "hey, how did you enjoy your last software security job?". We were doing something closer to "here's a piece of code with a heap overflow in it; talk us through how you'd write an exploit". It didn't work: there were people who could answer those questions indistinguishably from an exploit developer who nevertheless couldn't write a 1995-era stack overflow exploit if their life depended on it.