To detect the reflection from the sensor in the case of a real lensless pinhole camera you would have to be on the line perpendicular to the sensor through the hole, else the reflecting ray would not return through the pinhole.
If someone knows more about the supposed systems that actually detect fluorescence or the antireflective coating spectrum of the light sensor itself please please reply!
this immediately makes the setup less usefull for surveillance cameras as they will typically not be optimized for color fidelity, but for light sensitivity, so without IR filter...
Nevertheless I would still be interested in more details or the exact mechanism or references...
However it wouldn't detect those same night-vision cameras, since they are most often just standard webcam guts with that IR filter omitted as you say.. I really think this thing is just what it says--a lens detector, which catches specular glints off the glass lens and doesn't have much to do with the actual CCD or CMOS or whatever sensor is underneath. It could definitely be making use of the IR filter on most cameras to make those shine particularly bright.
I'm not sure how the cinema version works though, or might the IR filter be a dielectric high-pass filter (similar to how anti-reflective coatings work), passing red but reflecting near IR?
Optically in the near IR that would be equivalent to a mirror between sensor and lense, for simplicity lets pretend the filter is nearly in the same plane as the sensor in the focal plane, then parallel rays focused at infinity would converge to a point on the mirror, which means the light should retroreflect, but the intensity of retroreflection should be highest at the optical axis, and quickly fall off away rom the axis... that makes for 4 DOF to "scan" direction to aim the beam of light, and 2-dimensional position with respect to aperture... so you need to be either lucky or have a very good idea of typical orientation and position of the camera, which would also explain the usage in cinema's you know the orientation of the camera so now only 2d of freedomm left...
I'll say! That's really cool. Thanks for explaining how it works.