The real competition is not Unreal vs. Unity, but both Unreal and Unity vs. e.g. Blender. (Which was actually funded as an open source project by its users, back in the day. But at a relatively low 'valuation', compared to Unity!)
The real competition is not Unreal vs. Unity, but both Unreal and Unity vs. e.g. Blender. (Which was actually funded as an open source project by its users, back in the day. But at a relatively low 'valuation', compared to Unity!)
This is just not true in reality. Open source projects cost generally the same as closed source projects. Companies like mongo and unity employs about the same amount of engineers to work on it and the idea of high cost savings due to thousands of randos contributing code is vastly exaggerated. Same cost + no profit + having to develop a secondary core competency in a competitive commodity business like support and hosting = dangerous and non-scalable model.
Also never heard of a game using the Blender game engine...
https://www.linux.com/publications/estimating-total-cost-lin... (mind you, that's 2008 data. I couldn't find more recent estimates)
Mongo is quite unrepresentative here - not least, because they're selling the very same software (MongoDB) under both OSS and proprietary licensing! A better comparison in the database space would be e.g. PostgresSQL - the latest versions of which, BTW, are including "NoSQL"-focused features that make it quite competitive with the likes of MongoDB.