That sounds a bit harsh. The escape rooms I have been at all made it clear that the objective is to finish as fast as possible but if you get stuck on things and it seems unlikely you’ll make it on the hour they will give you clues. It’s just part of the deal, you will almost always finish, and “winning” vs losing is a question of how fast you finish.
This doesn’t apply to competitive rooms of cause. Where I actually don’t know how they handle clues as that has never been an issue for my groups in those room.