so neat -- i love that the RNG space fits into 100GB (all nethack games that ever will be).
so neat -- i love that the RNG space fits into 100GB (all nethack games that ever will be).
The other thing is that two instances of the same game diverge quickly when the player doesn't take exactly the same actions, because monster generation and dungeon level generation will use the current state of the RNG. So although the RNG will produce the same series of values, the millionth RNG value for one player might be used for the success probability of the player's attempt to hit a kobold, and for another player might be used for some aspect of generating a new dungeon level.
And of course this would all be shot to hell if Nethack went to a 64 bit seed.
that being said, wouldn't map information be sufficient for the remainder of the classes? so using starting equipment is really just an optimization available for this class?