Not all publishers are created equal and even a "good" publisher might not be the best fit for your team or project. However, I don't see the idea of publishers as some anachronism or necessary evil, and I hope to work with them long into the future.
And then in terms of what's published they always chase whatever's trending obsessively and generally singularly. Minecraft is the most profitable game ever made in in terms of revenue / costs. But it's something that likely would have never been picked up by a mainstream publisher. No story, no graphics, no dlc, free updates, and you just kind of play with blocks..? Notch would have been laughed out of any publisher's office. It's now the best selling game of all time, behind only tetris. Apparently we like blocks. Then he gets bought up by a big publisher and they start marketing Minecraft 4k, as in 4k resolution... I seriously thought that was a meme or a joke the first time I saw it. Just emphasizes how irredeemably out of touch these publishers tend to be.
And then there is what publishers do to the studios they acquire. When EA buys a studio it's as good as signing its death certificate. I have absolutely no understanding of why this is. It makes no economic sense at all to spend substantial sums of money to buy a studio only to completely kill it off, but it happens over and over and over. And it's no acquihires, they tend to lose most of the premium talent. But the list of studios killed off by EA alone is just completely tragic: Maxis, Mythic, Bullfrog, Origin, Westwood, Phenomic, Pandemic, etc..
I don't understand what the problem is, many people enjoy those games, no one forces you to buy them and the indie scene is very active.
I can do without FIFA COD and AC, personally. They're probably burning up the time of developers with good ideas rather than producing anything actually interesting (though of course everyone needs a day job).
Their other tentpole franchises are mostly developed in-house (Zelda, Splatoon, Mario Kart), via subsidiaries (Retro Studios) 2nd-party developers (GameFreak - Pokemon, Intelligent Systems - Fire Emblem), or 3rd parties (Bandai Namco & Sora - Super Smash Bros).
https://www.kotaku.com.au/2017/11/meet-the-19-year-old-who-s...
I disagree. It's also harming the games - Assassin's Creed Odyssey is more grindy just to sell IAP - in a full priced game!
I'm sad that gaming seems to be preying on addictions (IAP are definitely addicting) rather than innovating.
Fifa
NHL
NBA
...