We've been building the wrong hardware for ML for a while now.
A TPU doesn't delivery supremacy for problems over GPU hardware. It's a Google senior engineering retention and PR project.
Exceedingly few problems resemble image recognition. You wouldn't be able to tell from the research, because due to the tools it's sort of the only affordable thing to do.
Playing Go barely looks like it. Or more accurately, Go doesn't look like most other games. Molecular physics and synthesis barely looks like it. Neural programs/neural Turing machines that matter (converting complex sim code like game rules and physics into neural networks via learning) may never achieve the accuracy or performance/watt necessary to really compete with just making a bunch of CPUs or straight up dedicated hardware.
Word embeddings are a disaster. People keep trying to do innovative stuff with it, and it's 2018 and we've just just recently got entity names from Wikipedia. I think Peter Norvig, having basically only machine translation to point to, is really going to eat crow when non-perceptual AI tasks sort of have nothing to do with stuff Google has developed. But what do I know.
I'm sure someone's going to trot out some obscure TPU or GPU-driven thing. It's been years! Awesome innovations in hardware really do lead to obvious, immediate crazy cool stuff. I'm really talking about the Kinect as an example here, in that it was really hyped and not much came of it. The TPU, and ML-specified hardware targeted to today's problems, is a slower-motion Kinect of our time.
Mining cryptocurrency, the most recent innovation, is the opposite of cool.
I'm confident these tools exist to capitalize on the subsidy from the gaming industry. AMD is wise to not chase ML features.