1. Displaying the VR content itself. Most can do this already but it's not always switched on by default. 2. Render the browser chrome - the UI around the VR content in a way that's sensible and usable in VR. 3. Handle transitioning from VR web contentto a non-VR content in a sensible way. (where does the browser Chrome live when the "web page" is covering 360 degrees in both directions? VR content can't be contained in a rectangular frame)
(And to forestall the inevitable comment, I understand the potential of VR, and have since the 1990s VR wave. What I'm wondering about is actual sustained (that is, non-novelty) use.)
Something has to be the connecting tissue of the multiverse and we'd better hope it's not Facebook or something equally proprietary.
For literally my entire adult life people have been talking about VR as the coming big thing. I'm 100% over hearing about that, especially in response to very specific questions about actual use.