>That's not true. From my experience unit tests are great for agile.
Not when you're constantly prototyping, which is what game dev essentially is for the most part of the process...
Not when you're constantly prototyping, which is what game dev essentially is for the most part of the process...
Except that it isn't. You don't maintain the equal velocity of changes throughout the process, even for indie games. And there are always portions of the game amenable to tests.
Not so much actual gameplay though. That does constantly get tweaked.