A better term is soft or hard real-time.
Soft real time is video decoding: We need to render 1 frame every 1/30th-ish per second. If we miss our deadline, we either need to skip that frame and move onto the next, or pause to fill a buffer.
You can have a hard real time system where the latency required is measured in seconds and a soft realtime system where the deadline is in nanoseconds.
real-time == "bounded latency" (to a soft or hard degree).
low-latency implies no threshold, just low relative to something else.
Soft: After X time, usability of the data degrades with age.
Hard: After X time, the data is useless (example: realtime car control systems; if you take too long the car has already crashed)
Whatever it was, it certainly wasn’t real-time.