[0]: https://en.wikipedia.org/wiki/Ultra-low_latency_direct_marke...
[0]: https://en.wikipedia.org/wiki/Ultra-low_latency_direct_marke...
I don't think there's any way to consider a phrase like "low latency" without considering what you're talking about.
There has never been a strict definition of “low latency”. It is heavily context-dependent. Something which is not “low latency” enough for live audio or a car’s steering controller might be plenty fast for an internet text chat service.
Soft real time is video decoding: We need to render 1 frame every 1/30th-ish per second. If we miss our deadline, we either need to skip that frame and move onto the next, or pause to fill a buffer.
You can have a hard real time system where the latency required is measured in seconds and a soft realtime system where the deadline is in nanoseconds.
real-time == "bounded latency" (to a soft or hard degree).
low-latency implies no threshold, just low relative to something else.
Soft: After X time, usability of the data degrades with age.
Hard: After X time, the data is useless (example: realtime car control systems; if you take too long the car has already crashed)
Whatever it was, it certainly wasn’t real-time.
In this case, Gambit (the outfit who sponsored this work) are a stat arb shop doing HFT. So I'd say the label fits.
Source: software engineer who's worked (or still works) for electronic trading firms for the last 10ish years.
As another poster commented about, it is not uncommon in RF. Fiber optics along with Microwave radios are common in the space. The goal is to get to the limit of what physics allows ultimately.