Several problems were spotted through mock interviews I took, as well as real ones that gave feedback. With the mock interview, I dragged on too much explaining my past experience because of all the disparate jobs. With Triplebyte, I was told that I show breadth in talking about different topics but not much depth in any of them. And very little knowledge on large system design (which I want to get a beginner job at).
>It sounds like you have been working on fairly run-of-mill CRUD based applications that don't require that much thought. Can you be more picky about what jobs you take?
That is true, about 90% of the work I've done is CRUD web dev. The most in-depth project I worked on is for an indie game written on a C# .NET framework. This was a one-off opportunity that I got browsing job requests on Reddit, and I was given the offer based on some personal projects I had. But it didn't lead to more substantial game dev jobs. I suck at getting the ball rolling.
I have to just fall back on applying blindly as my networking game isn't very strong. Whenever a contract ends, I come off as too transactional when I speak to people about seeking work and that turns people off.
Even though Ruby on Rails has started to be past its peak popularity I like using it, and also want to use React and Vue more. I'm definitely not going back to CMS work. A colleague once forwarded me a Magento job because he became an expert in it, but had no interest in going back to that.