It’s too bad that the author of the linked-to post claims that chroma and saturation mean the same thing though. They don’t.
Anyhow, thanks, I’m glad you liked the pictures (I drew many of them). If there’s anything about that HSL/HSV article that could use improvement, feel free to comment here or send me an email (or you could of course leave a message on the wiki talk page).
For what it’s worth, I don’t think HSL is very intuitive. It’s basically the same thing as RGB, just tilted on one end and squished a bit into a cylinder shape (as shown here e.g., http://en.wikipedia.org/wiki/File:Hsl-and-hsv.svg). For some discussion of why, see http://en.wikipedia.org/wiki/HSL_and_HSV#Disadvantages but the short explanation is: HSL is a model designed for the hardware limitations of 1970s workstations, and much more perceptually relevant models are computationally cheap enough today.
Secondly, designers need a color space that conforms more naturally to human vision.
What do you think is a more intuitive model? I'm always happy to learn something new.
I think the wikipedia page is great--I've used the math on it to write conversion routines in the past.
More intuitive models:
Munsell Color System (related to rigorous experiment in the "Renotations" of the 40s. Many later models were attempts to model Munsell space with a closed formula instead of the lookup table that defines the Munsell System itself): http://en.wikipedia.org/wiki/Munsell_color_system
CIELAB, the de facto standard for many decades in colorimetry, used for example in many color management modules, defined in the mid-70s. (pretty weak article) http://en.wikipedia.org/wiki/Lab_color_space
IPT: I have no great links handy, but there's a mention here http://documentation.apple.com/en/color/usermanual/index.htm...
CIECAM02, the 2002 recommendation of the technical committee scientists studying this stuff, http://en.wikipedia.org/wiki/CIECAM02