Speaking about color: hue, value, saturation, chroma, shade, tint, tone
landor.com
landor.com
It’s too bad that the author of the linked-to post claims that chroma and saturation mean the same thing though. They don’t.
Anyhow, thanks, I’m glad you liked the pictures (I drew many of them). If there’s anything about that HSL/HSV article that could use improvement, feel free to comment here or send me an email (or you could of course leave a message on the wiki talk page).
For what it’s worth, I don’t think HSL is very intuitive. It’s basically the same thing as RGB, just tilted on one end and squished a bit into a cylinder shape (as shown here e.g., http://en.wikipedia.org/wiki/File:Hsl-and-hsv.svg). For some discussion of why, see http://en.wikipedia.org/wiki/HSL_and_HSV#Disadvantages but the short explanation is: HSL is a model designed for the hardware limitations of 1970s workstations, and much more perceptually relevant models are computationally cheap enough today.
Secondly, designers need a color space that conforms more naturally to human vision.
What do you think is a more intuitive model? I'm always happy to learn something new.
I think the wikipedia page is great--I've used the math on it to write conversion routines in the past.
More intuitive models:
Munsell Color System (related to rigorous experiment in the "Renotations" of the 40s. Many later models were attempts to model Munsell space with a closed formula instead of the lookup table that defines the Munsell System itself): http://en.wikipedia.org/wiki/Munsell_color_system
CIELAB, the de facto standard for many decades in colorimetry, used for example in many color management modules, defined in the mid-70s. (pretty weak article) http://en.wikipedia.org/wiki/Lab_color_space
IPT: I have no great links handy, but there's a mention here http://documentation.apple.com/en/color/usermanual/index.htm...
CIECAM02, the 2002 recommendation of the technical committee scientists studying this stuff, http://en.wikipedia.org/wiki/CIECAM02
http://www.webreference.com/authoring/graphics/color/nondesi...
Not sure if any of the screenshots date it embarrassingly, but it might be useful to someone wanting to become more comfortable with their colour use.
> “At the heart of basic color theory lie the three Primary colors: red, yellow, and blue,”
comes straight out of the 19th century (or the 17th) – for coverage of primary colors see http://www.handprint.com/HP/WCL/color6.html – and this:
> “Intensity: Also known as saturation or chromaticity”
is not the way those terms are used today by people trying to use precise terminology. Intensity is reserved for counts of photons, chromaticity encompasses two dimensions, and as you describe it what you’re really talking about is chroma, not saturation.
All the stuff about triadic and tetradic and alternate complementary schemes, while it seems to be popular among some “color theorists” (whatever that means) is pseudoscientific creation of jargon divorced from any evidence-based underlying structure.
Edit: definitely take a look at the Maureen Stone SIGGRAPH course notes for something pretty accessible and good, http://graphics.stanford.edu/courses/cs448b-02-spring/04cdro...
When I design, the colour choices just come naturally. I've never consciously made decisions based on the schemes listed (though they often fit those), so it's one of those things that's difficult to describe in a single chapter within a 10mm thick book, or even at all.
This is really useful bit of information to keep in mind when working with colors - darkening a color requires not only decreasing its L (lightness), but also increasing its saturation (S). Without that the color will loose their intensity and will appear more gray-ish. It took me over a year to arrive at this empirically, so designer wannabes do pay attention here :-)
If you manipulated colors in a more reasonable color space (this is the fault of tool designers, not users) then you wouldn’t have to spend extra steps of indirection to change the (visually relevant) parameters you care about.
(Edit: and to be clear, my frustration is completely directed at all the software that uses HSL, not at its users.)
- Information Visualization : perception for design (chapter 4 about color)
- Visual Thinking (more accessible).