Of course the new manifestation of childhood curiosity was my six year old daughter testing out the piece of sandpaper that came with a craft set she got for Christmas... on our kitchen table. (Fortunately it was already a bit "rustic".)
Can't blame them though—I clearly remember at that age putting the garden hose into the dryer vent, with no clue what would happen. Dryer was in the basement too. I recall being mostly bemused by my parents' reactions. (It was on for quite a while too—I think it flooded more than one room.)
That statement makes me a little sad, it's pretty much the exact opposite of the way I was brought up and I'm pretty sure I wouldn't be where I am without the freedom of curiosity I was given at home. The general rule was if it's not going to kill me or maim me then I could have it.
I did have to teach my toddler not to press the power button of the PC while I was working. What kind of idiot puts a led in a power button?! Of course children will push that. Clearly PCs need to be put as high up as possible, to keep them out of reach of children.
Likewise, regarding button pushing specifically—say a kid happens to get their hands on a power tool—I don't want them experimenting with it to see how it works; I want them to ask me, and I'll show them how it's used safely. (And if using it safely is within their capabilities, I'll let them try it, or help them to try it.) There are many other similar cases where blindly pushing a button or flicking a switch could be at best inconvenient or expensive, and at worst dangerous. (And of course many more where it would be innocuous.) By teaching kids to differentiate between these, and not to take actions without thinking through the consequences, you can then give them more freedom to explore, confident that they are unlikely to take dangerous or destructive actions out of ignorance.
So yeah, I'm not teaching my kids to never experiment with anything. I'm teaching them to first think about what could happen. In many cases it's obvious, even to a four year old, that experimenting with something couldn't hurt anyone, and is unlikely to damage anything. (And in your example, "if it's not going to kill or maim me, then I could have it," it's implied that someone has already vetted "it" for you, in which case again you know it's safe.) In other cases they might not be sure, in which case it's better to ask (or for older kids, study) than to just blindly try it.
Here are early years examples, but it applies to all children.
http://www.kathybrodie.com/articles/heuristic-play-a-simple-...
I bet you're the same parent that got an infant a toy covered in giant buttons that light up and make noise. We as a society design button pushing as play.
I certainly won't be giving her unsupervised access to my work computer though. Instead I'll start her on an old laptop with some flavour of Linux, and no internet connection. I'll also take an LVM image, so she can tinker to her heart's content and we can easily revert if it goes wrong. I expect she'll learn far more than she could using my work machine, where there are all kinds of things that could she'd have to be careful with, and that could cost me hours of work (or even worse, potentially, with email access and such).
Separately I'm also introducing her to minecraft, which is fantastic for exploration. Of course it needs an internet connected computer, but there's more supervision for that one when she's outside of the game.
It's funny, thinking back to getting that Commodore 64, I remember the best piece of tech advice I ever got, again when I was 7-8 or so. My parents' friend, who had previously owned the computer (my parents, like most people in the 80s, didn't have a computer) was teaching me how to use the word processor. He taught me how to create a new document, I think, and I was going over the steps, like "press alt, press f, press n..." And he says, no, no... Don't just memorize the steps—understand what they do, and you won't have to remember them. Then he goes through explaining how alt tells the computer you're going to start a command, f refers to the file menu, which has commands relating to... etc. Stuck with me like nothing else, and that attitude was hugely beneficial in not just computer science, but all aspects of life.
It's a bit tangential to the "don't push buttons" thing, but only somewhat. In both case the point is that you want to not just do things, but think through them and understand them. In my mind, that's a great lesson for kids.