While it may have it's own merits, none of which I've personally had the benefit of experience, I'd argue encouraging certainly some of the most counter-intuitive UI/UX behaviour from the outset is certainly a great way to isolate any initial potential users.
That's not my opinion. It's a whole ton of folks opinion who happen to disagree with you.
And yes, I love to show my students complex, yet well-laid-out software like Logic Pro X or Final Cut X, which are usable to the casual user, yet offer a profound amount of control over highly technical aspects, while retaining a simplicity, expectability, and reasonable nature of a user experience. Logic and Final Cut are what I would call 'extremely well-designed yet highly technical' pieces of software.
Blender's UI/UX is absolutely, almost inarguably from a fundamental design perspective, compared every other piece of software I use in my work flow, that is inexcusable. There's no other word for it. Any amount of forethought into it's basic UI/UX operations would result in a better piece of software.
As much as I support FOSS, I'd pay for 3DS Max or Maya in half a second, because even as convoluted as their UI/UX is - at least they actually seem to understand there's a human being who is using it at the end of the day.