That is really marvelous. How is this kind of thing implemented under the hood?
That new wizkid language Zig by Andrew Kelly - I wonder if it has anything similar?
That new wizkid language Zig by Andrew Kelly - I wonder if it has anything similar?
struct sock5_blank i1 = socks5_socket();
struct sock5_authed i2 = connect_unauthenticated(i1,proxy_addr);
struct sock5_tcp i3 = connect_tcp(i1,addr); /* error: expected struct sock5_authed, got struct sock5_blank */
Rust adds the constraint that any (non-copyable,non-dropable) variable has to be passed to a function (or operator, or return statement) exactly once: Noncopyable a = ...;
Copyable b = ...;
f(a,b); //=> f(a,copy(&b)) // a is no longer in scope after this
g(b); // this is fine, we took a reference to b and made a copy without changing the original
h(a); // error: a is no longer a live variableLinearity[0] and dependency[1] checking is what makes Rust a improvement over C, rather than yet another "let's reinvent C++, but slightly less awful" project.
0: "error: no implementation for copy〈T〉","error: no implementation for drop〈T〉"[2]
1: "error: cannot move/destroy x (of type T); y (of type T&'x) outlives it"