State Machines and the Strange Case of Mutating API
250bpm.com
250bpm.com
Interestingly, Rust used to have typestates in its very early incarnation. See: https://pcwalton.github.io/2012/12/26/typestate-is-dead.html
let i1 = socks5_socket();
let i2 = i1.connect_unauthenticated(proxy_addr);
let i3 = i1.connect_tcp(addr);
Rust will complain: error[E0382]: use of moved value: `i1`
|
2 | let i2 = i1.connect_unauthenticated(proxy_addr);
| - value moved here
3 | let i3 = i1.connect_tcp(addr);
| ^ value used here after move
|
= note: move occurs because `i1` has type `socks5_socket`, which does not implement the `Copy` traitThat new wizkid language Zig by Andrew Kelly - I wonder if it has anything similar?
struct sock5_blank i1 = socks5_socket();
struct sock5_authed i2 = connect_unauthenticated(i1,proxy_addr);
struct sock5_tcp i3 = connect_tcp(i1,addr); /* error: expected struct sock5_authed, got struct sock5_blank */
Rust adds the constraint that any (non-copyable,non-dropable) variable has to be passed to a function (or operator, or return statement) exactly once: Noncopyable a = ...;
Copyable b = ...;
f(a,b); //=> f(a,copy(&b)) // a is no longer in scope after this
g(b); // this is fine, we took a reference to b and made a copy without changing the original
h(a); // error: a is no longer a live variableLinearity[0] and dependency[1] checking is what makes Rust a improvement over C, rather than yet another "let's reinvent C++, but slightly less awful" project.
0: "error: no implementation for copy〈T〉","error: no implementation for drop〈T〉"[2]
1: "error: cannot move/destroy x (of type T); y (of type T&'x) outlives it"
What is wrong with implementing the states with polymorphic classes providing the API or an interface to it?
https://developer.apple.com/library/archive/documentation/Ge...
Yeah that's pretty much the basic approach to this problem: use a strategy pattern in all states of the state machine, and just provide definitions for each method in the state that the method makes sense.
That's pretty much how HTTP-based protocols are implemented when status codes drive a state machine.
I wonder why the author decided to ignore the most basic and simple solutions to a frequent problem in favour of a convoluted solution that doesn't add anything and is harder to debug.
socks5_socket([&](auto closed_socket) {
closed_socket.connect_unauthenticated(proxy_addr, [&](auto authenticated_socket) {
authenticated_socket.connect_tcp(addr, [&](auto tcp_socket) {
//tcp_socket.send or w/e
});
});
});