Blender has a
lot of OpenGL code, including shaders that are dynamically generated at runtime. There are definitely not enough resources to maintain multiple rendering backends.
If Blender is going to continue working on MacOS at all it is probably going to be through a wrapper like MoltenVK (if Blender eventually moves to Vulkan).
Apple is being actively hostile to cross platform software development with their graphics APIs so I will not be surprised if a lot of projects drop Mac support entirely when they finally remove OpenGL.