EDIT: As I expected, the linked page is written on Feb 2018[1], things indeed have changed a lot since then.
[1]: https://github.com/grimoire-ca/bliki/commits/master/wiki/dev...
EDIT: As I expected, the linked page is written on Feb 2018[1], things indeed have changed a lot since then.
[1]: https://github.com/grimoire-ca/bliki/commits/master/wiki/dev...
It's good if the community is at least starting to listen now, but I don't think that is sufficient evidence that the language is good.
People use the language because it is good, I think at this point one can state that as objective fact. Once people use it, they'll complain when something is not as nice as it could be, like the error handling, and like the generics.
I wonder if in 2000 people felt the way about Java 1.3 people feel about Go now. Java had a similar rise to prevalence, and it also lacked some features we now consider crucial, such as generics. I personally would never want to go back to Java 1.3. I feel I'd much rather code in Go instead, even if it lacks generics. But I still think it's worth considering if Go would turn out to become Java, if it now embraces generics.
Almost no one is forced to use Go, and yet people flock to it. I don't feel I need to state the things that make Go good because it's already been done a thousand times, and everyone in this thread already knows why it is good.
Have you ever built something in Go? I'm almost as productive in Go as I am in Ruby, and that was within a week of learning it. It's crazy good for a language that lacks so much expression.
People are not forced to use Javascript since there are a dozen of great LangName->Js infrastructures.
People are not forced to use PHP or other badly designed languages as well.
I wouldn't call Go a bad language due to the subjectivity of the term, I would rather call it ad-hoc language, which is basically a DSL sufficient for some domain, but not very suitable for a general engineering.
Go is a compiled PHP, its rather weak type system and oversimplified nature are suitable and sufficient for webdev for the economical reason. Building something complex in Go is possible but painful, Go doesn't help here but rather impedes making you write your own dynamic type system and other facilities to compensate the language's deficiencies.
I work at a >1000 person company that codes mostly in Scala, and some in Go, and would prefer to read unknown Go code any day. With the Scala I run into things like implicit parameters and 7 layer of inheritance, but the Go code is straightforward.
Go is somewhat of a lowest common denominator language. You could out perform it with a small team of strong developers, but when once your project gets to a certain size, it's unlikely all of the developers will be strong.
And Go is just a little bit closer to the sweet spot than C was, since a greater proportion of Go code seems to successfully avoid extensive preprocessing.
On the other hand, it might be a bit too restrictive for prototyping to have these power limits. I definitely have an easier time feeling my way through an unknown data modelling problem if I can start slinging things together dynamically.
I do wonder if that's an inherent property of languages with a more expressive type system. Many would blame it on OOP, but I think Haskell also suffers from it. Haskell that is written without using typeclasses is much more readable than Haskell that's written more plainly, at least to me.
It might be a unique property to Go, which other language is strongly typed yet with such a basic typesystem, lacking inheritance or even generics?
Go is actually specifically built for large projects: the project was started because C++ has severe problems when used at the scale of Google.
The basic design of Go was intended to engineer out the issues that Google developers saw when using C++ at scale for long periods, such as circular references and problems with combining exceptions with concurrency.
What makes Go distinctive is that the team concluded that complexity inherantly does not scale, and designed for simplicity. Which enables Go to scale down in a way, even though it was originally intended as a "systems language".
Kubernetes people had literally reinvented a dynamic language on top of Go, that says something.
https://medium.com/@arschles/go-experience-report-generics-i...
Well, at some point people "flocked" to javascript, and they weren't forced to. So it's a good language, then? Or sub javascript for java, or your favourite bashable language.
And what about Java, for example? And why don't people "flock" to LISP, say, or Haskell? Are those "bad" languages, now? And what about software, like windows- is windows widely used because it's a great operating system?
Adoption is a rotten bad measure of quality. Not just in programming languages- in everything.
You mean "nothing stopping the other browser, Microsoft Internet Explorer, from adopting Netscape's Javascript too".
>> does not provide 'facts' why Go is crap
I'm sorry, you can't prove a language is good or bad. You can prove it's popular, widely discussed, used by several individuals and organizations, is actively developed, but "good" and "bad" are inherently subjective terms and there's no way to prove it unless there happens to be a universally accepted definition of what constitutes a good or bad programming language.
Implicitly many people, rightfully in my opinion, conflate the utility of a programming language with that language being good. If many people are able to solve real problems with a language, that language is good, the end.
Good does not equal perfect, there is no perfect in the real world of engineering.
There actually are a few measurable metrics of programming languages, but even when we discuss such a simple factor as execution speed that you'd expect to be universally accepted as positive, there will be people arguing that developer time is more expensive and savings made here are more important than the gains on execution speed. There is simply no way two programmers are going to agree in classifying a number of languages as good or bad.
If there is one thing humans love doing is finding small reasons to disagree hah.
Good is such an ambiguous term that I’m not sure it’s even worth using. For one person, only esoteric languages like Haskell are “good”, for another person, Python or Javascript are “good” enough.
Years ago PHP was the king of web development, and it was pretty awful in many ways (today is much better, though).
People usually choice languages because of convenience, not because of how good they are.
Of course, things have changed since, but what does that say about the previously strongly held opinions of the team?
Generics have been considered for years by the core maintainers. See Ian Lance Taylor's proposals. So you're either lying or not informed enough to be so assertive.
“Being addressed” = “not yet effectively addressed” = “still an issue”