Edit: only 10 of the known issues are confirmed and graphical/timing related.
Edit: only 10 of the known issues are confirmed and graphical/timing related.
20 known issues is significantly more than Higan's zero known issues (for the SNES emulator specifically; other Higan emulators are of varying degrees of quality and maturity). Unless you count issues like, there's a certain game that appears to randomly crash slightly less often in Higan than on real hardware, which was still being investigated as of when I last checked.
This is the line I would disagree with. What about an FPGA makes cycle accuracy and correctness easier than with an emulator written in software?
Make no mistake, Kevtris is immensely talented. But he also had the advantage of additional research going in (such as byuu's), and, well, I truly don't think the accuracy is comparable as of right now. The difference in effort required to get between 99% and 100% compatibility is immense, and the Super NT is clearly at 99% right now.