I've run into nausea with other games that have a narrow FOV. Increasing the FOV (when possible) usually fixes the problem.
As far as I understand, the late Total Biscuit was similar. He frequently advocated for FOV sliders in games. I greatly appreciate his help making FOV sliders more popular.
For some reason I've associated the sounds of those games to the sick feeling. I've always wondered if the sound has anything to do with it OR if my brain is just reminded by the sounds and is trying to warn me "I've been sick here".
I can play endless hours of Halo, WOW (In FPV), GoldenEye Can't play Red Faction, Portal, Portal 2, that climbing game on Oculus rift...the list goes on.
I've always thought that "bad" physics engines were easier to deal with than ones that were really close. I think with the good ones I've played on, its kind of a visual perception version of the uncanny valley.
As did others here, I found that the solution was to disable bobbing. Worked like a charm IIRC.
Have you tried comparing Counter Strike and Counter Strike: Source?