Inventor May Have Cured Motion Sickness Without Drugs
defenseone.com
defenseone.com
Here is the relevant information for those interested:
""Enter a young inventor named Samuel Owen, who has developed a prototype device called the OtoTech, from Otolith Labs. Worn on a headband behind the ear, it uses subtle vibrations to change the way the brain computes the fact that the body that it’s attached to is in motion. Early tests show it relieves motion sickness without the side effects of drugs, Owen said, though he admits the science is so young that it’s not clear just how.
The vibrations emanating from the OtoTech gently target two of the four fibers that carry data about body motion to the brain via a system of inner ear sensors called the vestibulocochlear nerve. “Two [of the four vestibulocochlear nerve fibers] go to the brain, two go to your reflexes,” Owen said. The trick is to affect the former and not the latter.
“The working hypothesis is that [the vibration] causes a chaotic and noninformative stimulus to go to the brain. Somewhere, probably the cerebellum, there’s a filtering mechanism that filters out noninformative sensed information. It’s the reason you don’t notice the shirt on your back right now,” he said.
In other words, while you remain consciously aware that you’re moving, the balance portion of your brain stops noticing the fact; the data has been drowned out in white noise from the device.""
Discovered this on a fairly bumpy flight, (gum is lousy for ear pressure imbalances but I carry it anyway). After that I began experimenting on others and it usually worked for them too.
Long ago I read somebody's theory (Bruce Chawin's, maybe?) that the reason so many poisons cause dizziness is that the inner ear is an extremely delicate mechanism and so is easily thrown off such that visual perception and positional sense no longer matches what the ear is saying. The theory further suggests that the brain is evolved to work that backwards: if the body is sufficiently dizzy, it has been poisoned, so it had better empty the stomach.
For me the trick is to keep motion perception in sync with the inner ear. So if I'm on a boat, I'll aim my head in the direction we're heading and think of myself as moving with the boat. Same thing with cars: on a bumpy or swervy taxi ride I'll look straight ahead and think of myself as moving with the car.
It sounds ridiculous, but it works well for me. Living in SF, I've had many chances to try it out.
At some point in late grade school I figured out it was a better use of my time to start "working the problem" rather than hold out for some folk wisdom to save me, from car sickness to sore throats (keep your neck warm to prevent laryngitis) and everything in between.
Hanging a hand out the window works much, much faster. Barring that, anything cold on the wrist will help, but it's hard to find the right spot while distressed. Air, window pane in the winter, ice, icepack (best runner up), or a can of soda.
I heard they experimented with lacing sheep carcasses with ipecac syrup in Africa to keep the lions away, and it worked. You remember - viscerally - what made you sick and you avoid eating it again.
30+ years later I still use that trick on the very rare occasion when I get motion sickness, and it still seems to work fine.
I know those work anecdotally (for me and others with whom I’ve been on boats). They were explained to me by an ENT dr during a sailboat race to Bermuda about 20 years ago. His explanation was that it was about aligning the different signals the brain gets during motion.
The headband sounds interesting. There’s few things I’ve experienced that are more miserable than extended motion sickness.
Onion tears are caused by 2 different chemicals held apart by the onion's cellular structure. Every time you cut an onion, the cells rupture and mix, aerosolization and making you cry when the acid gets into your eyes. A sharp knife (as mentioning in another comment) would help minimize the amount of cellular damage and therefor the gas produced. You can also wear goggles.
Everything else is bunk. From-A former professional chef and person particularly sensitive to onions. (I just learned to cut onions with my eyes closed)
Or even just contact lenses. At least for me it eliminates onion tears completely. I had been using them for at least a decade before I started to cook my own proper food, I'll never forget that one time I tried cutting up onions wearing my glasses instead...
I've known people who just have seemingly no reaction to onions whatsoever, and others who break into tears the second the first cut happens.
Going fast works.
If you're not a professional, using an onion comb (which costs less than $2 and lasts a lifetime) will change your onion-cutting experience. It lets you go way faster and therefore reduce the time you're exposed to tear-inducing chemicals (assuming you're cutting 1-2 onions and not cooking for a whole army).
It's likely that at least half of the effect of a sharp knife is due to time improvements too.
Don’t know why everything else would automatically be bunk.
If you refrigerate your onions, you might be fine for some amount of time and you'll be lessening damage and it's going to help but not solve it at volume (cut one onion, you're fine. Cut 100, not so much).
https://www.amazon.com/Sharper-Your-Knife-Less-You/dp/014311...
They must have a better way. And their way will work for 1 onion or 50!
It never ceases to amuse and sometimes amaze me how statements like this immediately arrest my attention to the thing I’ve not noticed at all. Now I’m only thinking about the shirt on my back, trying to notice it, and thinking of how I haven’t felt it since I first pulled it on this morning.
https://www.reddit.com/r/oculus/comments/9ywify/inventor_may...
(found via the Oculus Go article comments from earlier today, here: https://news.ycombinator.com/item?id=18696840 )
In other words, can percussion on the back of your head somehow reset/affect the nerves deep inside your head that send signals from your ear to your brain? For tinnitus, it's the audio signal. For motion-sickness, it's the balance signal.
I've run into nausea with other games that have a narrow FOV. Increasing the FOV (when possible) usually fixes the problem.
As far as I understand, the late Total Biscuit was similar. He frequently advocated for FOV sliders in games. I greatly appreciate his help making FOV sliders more popular.
For some reason I've associated the sounds of those games to the sick feeling. I've always wondered if the sound has anything to do with it OR if my brain is just reminded by the sounds and is trying to warn me "I've been sick here".
I can play endless hours of Halo, WOW (In FPV), GoldenEye Can't play Red Faction, Portal, Portal 2, that climbing game on Oculus rift...the list goes on.
I've always thought that "bad" physics engines were easier to deal with than ones that were really close. I think with the good ones I've played on, its kind of a visual perception version of the uncanny valley.
As did others here, I found that the solution was to disable bobbing. Worked like a charm IIRC.
Have you tried comparing Counter Strike and Counter Strike: Source?
Something to keep in mind is that this technology has been around for a while in the medical field for treatment of balance disorders.
Also - I recall back in the very early 2000s there was a company that came out with a vestibular stimulation system for VR use - the idea was to induce the feeling of motion. You could plug it into your computer, and it had a Windows API that you could control it with.
They were still in a development phase; you could purchase a device and the API for developing with - it wasn't a retail product at the time. Ultimately, the dot-com crash took them out and they disappeared before they really got off the ground (also, VR was in it's "winter" - that didn't help).
Looked it up and it appears to be a similar type of technology: Galvanic Vestibular Stimulation:
It completely kills any horrible car sickness I get from any small motions.
I assumed it was just a folk remedy that had little scientific backing, but decided to give it a shot when the Mythbusters ran a double-blind experiment that showed it to be extremely effective. I gave it a try, and at this point wouldn't bother with anything else.
Ya know what else will create the paradigm shift to deliver the most ready force ever known? Fire this asshat and promote someone who can speak meaningful sentences. After a decade in the Marine Corps, I continue to be amazed by the non-speak these officers use to cover their incompetence.
- Using off-the-shelf products, instead of bespoke projects. That was historically somewhat rare in the military, I believe?
- "virtual-augmented-mixed reality" seems to be intended to make people think about more than just "virtual" reality, which is a somewhat tired concept
- "most ready force" is a reflection of the military's priorities (not winning world wars, but being flexible)
- "paradigm shift" Ok, I don't have much of an excuse for that one
Overall, I think there's a lot to unpack in that sentence. And I would struggle to repackage it in anything less than a paragraph, or a list as above.
It’s so disappointing to remember the hype in 2012 and then look at VR in 2018 only to see an anemic library of titles, little adoption, and not much improvement of the actual headsets. It’s pathetic.
I’ve heard of some headsets in the pipes that are supposed to actually be good. Extremely high resolution and full field of view coverage are absolutely required. There is no technological limit that is stopping a headset like that from existing, and yet it doesn’t. Pimax maybe. Am I missing one?
If you control motion sickness and have a headset like I described above, then you have a minimum viable system. Going beyond that, we need non-discreet light fields and perfect body motion capturing.
GPUs are the technological limit.
The Vive and Rift push 2160 x 1200 pixels at 90Hz. 90Hz is the bare minimum speed for VR. Nvidia's new RTX 2080 Ti (retail $1,200) cannot maintain 90Hz at 3840x2160 in most games. Two in SLI probably could, but that is much more expensive than the original Vive/Rift CV1 GPU requirements were. We are several generations of GPUs away from being able to double the VR resolution while maintaining 90Hz for less than $600 worth of hardware.
It's an exciting time for VR.
And I say it as someone who considers current state of VR to be amazing and enjoys it daily. But personally for me relatively low resolution would be #1 priority to improve.
https://www.smithsonianmag.com/innovation/could-these-glasse...
The glasses are quite expensive (for something you would never wear outside of the car).
http://www.oldsaltblog.com/2017/04/anti-sea-sickness-glasses...
Or - what impact they have on deaf people (Specifically the idea of the vibrations hitting parts of the inner ear - if external vibratory stimulations have any impact in both of the above scenarios)
[0] https://www.walgreens.com/store/c/sea-band-wristband/ID=prod...
But they did work, and he seemed happy enough conning himself.
Not everybody is healed by lies, after all.
If you give me a sea-band and tell me it is "powered by placebo", and it doesn't do shit, then the placebo doesn't work. That's even easier to figure out.
If a product is being sold to treat motion sickness, it damn well better be able to do that via some actual fucking mechanism. If your standards aren't that high, then perhaps I should get into the snake oil business. Seems I'm surrounded by suckers.