You can't wait to start. The first 10% is awesome. 10-40% is complex and the difficulty ramps up. 40-100%, all you can think about is starting over on something else. At around 80%, you just quit and actually do start over.
You can't wait to start. The first 10% is awesome. 10-40% is complex and the difficulty ramps up. 40-100%, all you can think about is starting over on something else. At around 80%, you just quit and actually do start over.
One of the reasons people do side projects is that they want to be free of other concerns that govern larger projects, like being able to make money, existing code, design or frameworks, or simply, existing paths of thought. But after the 80% point, the project has already created its own ways of thinking about certain problems, and that means you'll have to solve some problems suboptimally just to retain the existing body of problems being solved optimally.
Compromises. Boring-but-important bits, like designing, coding (HTML tables ahoy) and sending launch emails, which I did, the whole day yesterday.
I think as a society we fundamentally underestimate how much the average person yearns for freedom, all day, every day. Selling that freedom has its benefits, but it's not a free lunch.
I am now very excited to go back to the 9-5 grind.
Once you realise that, you also figure out that doing your own thing doesn't inherently buy you a seat in Valhalla by the virtue of being your own boss. You still have a boss, the fact that it is you helps with fewer things than one would think.
At least you got funded. I'm still bootstrapped, spending my own money for the privilege. :)
The best move my founder and I ever made, by leaps and bounds, was to not take any outside investment. If you can manage your cash flow and not get over excited about rocket trajectory growth, bootstrapping has its benefits; for founders especially.
Basically, a passion product, something I want to see exist. It has the chance to sustain me eventually, but I think I’ll run out of savings long before it comes there, unless, I don’t know, I make a business version and sell B2B...
Honestly, I think that explains a lot of the side/full time projects here.
OTOH, if you’re looking for a ‘Slack, but for async discussion’ app for your startup, hit me up for the B2B pilot. I have not much time left on my savings, but I’m working towards launching a B2B version of the same app.
I think to make money you need to focus on B2B, but it seems like a tough market right now. Anyways you'd have to focus your landing page on that.
Privacy? meh. Compliance stuff and no US servers or any 3rd party servers you'd need to make contracts with? Yay!
The 6 Month content limit feels off for B2B.
How does it differ from slack usablility wise?
For the B2B version the content limit can be set as a compliance thing, to however many months you want, or be disabled completely.
Compliance is even better: I can run it on premises, in any server you own, or in any AWS region you want, with no dependencies, no third party contracts, and I can guarantee I will see none of your data, you hold the content encryption keys.
Business version will have its own landing page, with its own benefits, etc. For example, that version isn’t P2P. It’s also not a Slack alternative, in that it doesn’t do chat, but longer form communication. In practice that means it takes place of email groups at your company.
I just misjudged time and maybe timezones made it the day before yesterday for me :). I meant your recent newsletter.
Worse yet, you now need to satisfy customers.
Not that that's inherently bad. In hindsight, though, it certainly lets you appreciate the times when you had a boss and life was simpler.
It certainly lends credence to the saying that having to earn earn for a living is incremental indentured servitude, instead of buying your freedom outright, you pay for it in micro transactions and pay interest for the privilege.
It doesn’t matter who your immediate counterparty is, whether be it your boss or the board or the stock exchange, the ultimate counterparty is the market itself. Having a business I think just makes the transaction a little simpler, a little more obvious.
I haven't started working on anything else or for anyone else - I just no longer believe this venture is going to work out and thus have planned to exit. My co-founders don't agree with my assessment.
FWIW you should probably be using something like MJML rather than hand-coding HTML tables. (There are a few alternatives, that just happens to be the one we use.)
This is how it turned out with Salted:
https://mailsend.app/sendy-airlabs/w/qP3rC892jhLqY763Z0DTBnY...
Not too bad for a first try, I think. If anyone needs help with Salted, happy to take a look.
The point is that it’s better to share a lot of imperfect creative works than to never release anything because it’s imperfect.
> Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.
Even with all of that backup, they still can't produce more than solid one hit out of maybe thirty songs.
Either Civ or personal projects.
Although usually with Civ these days I try to win before I get bogged down with micromanagement.
You just have to hit minimum viable product and launch. Then you're adding features (or fixing bugs, doing maintenance) to that product.
This is such a massive problem across creative and programming fields. I have a huge number of projects that are nearly there, yet not quite.
Perhaps the person helping them is also at 80% on their own project, and the act of helping someone else motivates them to push through and finish their own incomplete projects!
Heck, you could even buy/sell "nearly there" projects that the creator doesn't have the energy to launch, or doesn't want to launch because of other commitments. Creators make some money (and see their projects live), buyers get nearly-done ideas for cheaper than live projects.
But you have stopped working on it when you were 80% done? :)
I will spend extra time learning new-to-me technology by either doing a low priority side project at work or spend 50% more time doing a project than it would have taken me to do it if I knew the technology.
There is a certain forcing function knowing that others will look at your work and use it. It’s like a commitment device.
I can't remember the last time the game wasn't over (for me or my opponent) quickly when we both do composite bowman/crossbow rushes.
Anyway, play Vox Populi people, it's much much better, also in OP's regard.