Rust also adds real sum types and a tuple type. Multi-value returns are just tuples, they aren't a special case of the semantics. Result types let you avoid writing if err != nil everywhere, but we still believe in the mantra of not panicking for things that are not truly exceptional.
Rust is also closer to C++s performance, and it's a strongly community driven project. We also have great concurrency primitives. We have channels, but we also have futures, which can be scheduled on green threads in a CSP style just like Go, or can be run behind the Actor model, using async/await syntax with polling... there's a lot more flexibility there to align the language to your business needs.