Cheaters are regularly banned and are matched up with new players.
Additionally, cheaters have super-human reflexes and powers that make them completely unkillable.
Cheaters are much more common than elite players, so you are much more likely to run into them than an elite player.
Finally, getting matched up with an elite player in an online video game as an average player is something online video game companies invest technology into avoiding.
> If we're saying that being beaten in a video game is a entertainment-ruining experience akin to someone hacking my Chromecast, I see virtually no distinction except that one "earned" the skills. At the end of the day, my displeasure comes from being beaten, so morally speaking I don't see a difference here.
OK so you just don't like video games and want an opportunity to shit on them.
This is a huge leap. Who said their entire argument is based on winning vs losing? Losing can be fun, it's not the same thing.
Being beaten by a hacker with super-human reaction speed and is completely unkillable is experience ruining. Losing in a game against a skilled player can be rewarding. And if the other player is so skilled it's not even a competition, it's a bad matchmaking system and it should be changed.