Most importantly the documentation and example code are now so robust that most common game components like 2d physics, collision, projectiles, multiplayer can be found here: https://www.phaser.io/examples
Most importantly the documentation and example code are now so robust that most common game components like 2d physics, collision, projectiles, multiplayer can be found here: https://www.phaser.io/examples
http://www.lmnopc.com/air-sea-golf/
The jam was "genre shift", where participants were supposed to take an existing game and shift it to another genre. I chose the Atari 2600 classic Air Sea Battle and turned it into a simple golfing game.
I liked the idea of using the 2600 as a starting point so I could worry less about the graphics and more about the physics and gameplay.
It's simple but it works. It's almost much more fun on a phone - the touch screen is more fun than a mouse for this one. :)
Anyway, it's a good framework but you have to pick a version and there isn't an obvious answer.