GitHub's game jam returns next month
blog.github.com
blog.github.com
Most importantly the documentation and example code are now so robust that most common game components like 2d physics, collision, projectiles, multiplayer can be found here: https://www.phaser.io/examples
Anyway, it's a good framework but you have to pick a version and there isn't an obvious answer.
http://www.lmnopc.com/air-sea-golf/
The jam was "genre shift", where participants were supposed to take an existing game and shift it to another genre. I chose the Atari 2600 classic Air Sea Battle and turned it into a simple golfing game.
I liked the idea of using the 2600 as a starting point so I could worry less about the graphics and more about the physics and gameplay.
It's simple but it works. It's almost much more fun on a phone - the touch screen is more fun than a mouse for this one. :)
I hope this year I'll have some time to participate!
On a somewhat related note, the games from DigiPen's senior projects are often pretty enjoyable: https://games.digipen.edu/. I'd especially recommend Narbacular Drop (predecessor of Portal, the game got the students hired at Valve), and Empyreal Nocturne (a sort of aerial combat game).
From the knowledge I gained in this, I was able to make a simple infinite scrolling game, package it up with cocoon and release it into the iOS and Android stores all within a day from my bed on a Sunday. It wasn't the best game ever but amazing to be able to get something out there so fast (I am a JS dev)
I've not done any game dev since but may use this jam as an excuse to take a stab at Phaser 3
Previous years:
- 2017: https://blog.github.com/2017-12-22-game-off-2017-winners/
- 2016: https://blog.github.com/2016-12-13-game-off-iv-highlights/
- 2015: https://blog.github.com/2015-04-21-game-off-iii-everyone-s-a...
- 2013: https://blog.github.com/2013-10-30-github-game-off-ii/