[1] http://web.archive.org/web/20110920065648/http://www.minecra...
[1] http://web.archive.org/web/20110920065648/http://www.minecra...
[1]: https://www.google.com/amp/s/wccftech.com/minecraft-sales-14...
I ended up buying the game on the 360, PC and Android over the years (though I think I only paid something like 10p for the Android version during a sale or Google Offer). Yeah it’s a pixel game, yes it’s Java, yes it can run like shit, yes it’s a sandbox game with no real objective. But it’s surprisingly relaxing. I’ve lost count of the amount of hours I’ve spend just building.
I bought it when it was $7, way back in the alpha days. I bought it because I was excited by the idea. I'd still pay $30 for it today, if I didn't already own it, because I still love the idea.
Maybe that's the thing.
Microsoft followed through where Notch couldn't. How about that...
But this isn't the full source code.
If Mojang had simply compiled and released their game without obfuscating it first then there would be no point to the MCP in the first place.
That person still releases the MCP with Mojang's blessing last I checked.
I guess they finally have behavior packs like resource packs for Bedrock edition (used to be Minecraft PE) but that doesn't allow you to write any kind of turing complete code for custom behaviors. That's the closest they've come and all that lets you do is stuff like make pigs behave like a creeper and explode when the player gets too close.
To date it has been 8 YEARS literally the better part of a decade from when Mojang first announced that they were going to release a modding API and they still haven't done anything. Releasing these two libraries as open source is a nice gesture but that doesn't actually do anything for the modding community. The least they could do is just stop obfuscating their releases so that MCP isn't stuck doing a bunch of unnecessary work.