Isnt resolution the big killer for all of these applications? Even in the video Trello looked really blurry, i can only imagine what it would look with the Rift instead of an Vive Pro for example.
Dream is currently only available for Oculus Rift - and the video was actually shot with an in-engine camera that we developed, and captured on a mirror pipeline at 4K - so I think the blurriness in the video may be an artifact of streaming potentially? Here's a link to the vimeo, which might let you watch it at the set 1080p resolution we scaled it down to: https://vimeo.com/291432708/4c32095226
We're excited to get Dream onto other HMDs, especially the mobile standalone ones coming soon - really great that the Quest is going up to 1600x1440 as it will make use cases like ours work even better!