If this game had an appealing art style, it might stand a chance in the already saturated market of Metroidvanias.
If this game had an appealing art style, it might stand a chance in the already saturated market of Metroidvanias.
https://www.youtube.com/watch?v=L_a8_zxYLik
They've since sold about 20M copies at $20 (now $30) apiece. I started playing in 2017 with Factorio 0.14, when the graphics were better but still decidedly retro and they'd sold maybe 4M copies.
The difference is that Factorio has a unique gameplay concept that is both extremely addictive and not really found in any other games. People will overlook shitty graphics if the game has a compelling concept that they can't get elsewhere.
Yes, that was in 2012, well before the indie explosion. If you saw this game today, you would assume it is one of the hundreds of crappy 2D Minecraft clones.
https://www.youtube.com/watch?v=ulIqPXiM0X0#t=1200
It's better, but it's not that better, and probably something that still looks like a "crappy 2D Minecraft clone".
(Not a rhetorical question. I'm not a graphic artist. I'm curious if I am missing something that a professional would spot.)
If it's not immediately obvious to you, then I can't explain it either, or at least I can't be bothered to try. Some people don't see it. It has nothing to do with being a graphic artist. It's not about technicals, it's not something that comes off a checklist.