Second, inevitably there will be a series of edge cases which any rule is poorly suited to address. These edge cases require a thoughtful application of regulatory authority, which itself requires a thorough understanding of the current context and the purpose of the rule. This thoughtfulness requires intelligence or deep domain expertise, which is often not found in the regulators because if they had these things then they wouldn't be in boring regulatory jobs like HR to begin with. Evaluation of edge cases also requires work, and it's far easier for someone to simply say no than it is to actually investigate the request.
Third, everyone knows that some employees are more valuable to the organization than others and should be allowed to bend or break simple rules as long as permission is sought. However, this will inevitably invite a bullshit lawsuit and so companies have a huge incentive to codify policies and be rigid about them.
Not only that, organizations measure different things differently even from the start. If someone is socializing at work and this wastes 15% of their time, but a procedure to prevent them from socializing at work wastes 40% of their time, everyone is actually better off to just allow employees to socialize (or what have you). But "employees slacking off" is an unsanctioned thing to be reduced whereas "employees following procedure" is an officially sanctioned thing to be increased, so the fact that the procedure is more costly than the "abuse" never enters the decision process.
Of course there is also a question of whether these procedures can be updated. And whether you can improvise in an emergency. You need more training for that. But this doesn't mean checklists are bad.
Another example: when cooking a new dish, if you start with a recipe you'll probably get up to speed faster than just winging it. This doesn't mean there's no creativity.
> Another example: when cooking a new dish, if you start with a recipe you'll probably get up to speed faster than just winging it. This doesn't mean there's no creativity.
Fair, but a recipe is about as far from a checklist as you can get while still retaining bullet points. The degrees of freedom in typical recipes are so large you could drive a train through (it's probably unintended - people writing down recipes having zero experience with precise communication). I'm not a very experienced cook, so ambiguous recipes are a pet peeve of mine.
Good baking books will actually get a lot closer to having specifics in them. They can do this however because a lot of the ingredients that are used in baking are rated based off of various levels of one or more of the chemicals that will significantly affect the result of your baked product (ash level, acidity, sugar content).
For example, the Toll House Cookie recipe has been executed how many millions of times with predictably good results.
Policies are to tell humans what the priorities are so they can use their brains to solve new problems. As long as you have new problems, write policy to guide people.
In both cases, you need good feedback in order to improve. People frequently distrust the feedback mechanisms in the Book of Procedures, because they have experience that says that those books have cycle times exceeding any reasonable amount of patience.
However if you consider a company as a means to a shared endeavour, then human agency becomes extremely important.
If you view it in the context of small-scale food/retail/manufacturing it fits really well. It doesn't fit well for creative efforts, but I'm not sure that invalidates the book either.
It’s ok to have non-scalable businesses; but E-myth isn’t about that kind of business.