Go OpenAI! I For One welcome our new robot overlords.
Go OpenAI! I For One welcome our new robot overlords.
Interesting that OpenAI seems to prefer deathballing, but it makes sense: its main advantage over humans is probably tactical and in teamfights, and 5-man maximizes your options. The human strategy should probably be to split push, but one of the commentators (who is also a pro who played against OpenAI earlier) says that is very difficult because OpenAI can apply pressure everywhere.
The actual point is that AI's advantage were using tactics and strategies that human opponents would find unintuitive, or even counter-intuitive.
How AI comes up with those tactics is not at all relevant to this thread.
"Feed" is a term in Dota when players (aka Heroes) die without any benefit to your team--such as destroying an enemy spawn (racks/Barracks), killing another team Hero (hopefully more one). It's "feeding" as the other team members nearby will get gold and experience for each kill. As there is a respawn timer, the character who is dead will not get Exp nor Gold during that count-down resulting in a character that is disadvantaged as it will be under leveled compared to the rest of the heroes.
In the early and mid games of Dota, not gaining experience and gold is a major setback. Dying has a huge penalty.
The term "feed" is used with players who are learning the game, or those who are low skilled, and are haven't yet mastered some of the main aspects of playing. They're dying with no benefit, boosting the other team.
"Mid" simply means 'middle lane.' DOTA has 3 lanes, top, middle, and bottom, and short hand refers to them as top, mid, bot, respectively.
If your team is losing, boosting the other team to get the game over with is poor sportsmanship. A single team battle could easily shift the game into the losing teams favor.
In sports like Football, you may see teams pull their starters to 1. prevent injury and 2. give other teammates experience, but you'd never see someone purposefully help the opposing team win.