This team isn't the strongest (they placed 17-18th during this TI) but OpenAI will play again tomorrow and the day after, presumably against progressively better teams.
This team isn't the strongest (they placed 17-18th during this TI) but OpenAI will play again tomorrow and the day after, presumably against progressively better teams.
Oh, is that all :P. Assuming a 2x buffer for players who are good but not competitive, there are maybe 200 humans in the world who are better at DotA. If mastery is 1 in 10,000, these people are masters.
Seeing OpenAI do so well against this team impressed the hell out of me.
Actually, "weaker" (top 20) teams regularly do take games off better teams so I don't think there's much evidence for an exponential skill increase between teams.
I'm unfamiliar with DOTA rules, but does anyone know if there are any limitations on the openAI team? e.g. Things like keystrokes per minute, scroll speed, etc
If this game was balanced around AI rather than humans, this game would look very different.
If OpenAI wishes to have human-like mechanical limitations to make things more about strategy, then they should definitely start adding some sort of action performing delays to actions based on roughly how long a skilled player would take to do them.
- Random Draft using a pool of 18 heroes (Crystal Maiden, Death Prophet, Earthshaker, Gyrocopter, Lich, Lion, Necrophos, Queen of Pain, Razor, Riki, Shadow Fiend, Slark, Sniper, Sven, Tidehunter, Viper, or Witch Doctor)
- No summons/illusions
- 5 invulnerable couriers, no exploiting them by scouting or tanking
- No Scan
Not sure if this match has the same limitations, but all heroes in the current game but one (Axe) are in list above, so maybe they added a few new heroes to the allowed pool.
They had a fixed draft from the above pool with 1 new hero:
Crystal Maiden, Death Prophet, Tidehunter, Gyrocopter and Lich
vs
Lion, Necrophos, Sniper, Witch Doctor and Axe (the new one).
https://www.reddit.com/r/DotA2/comments/94vdpm/openai_hex_wa...
Once OpenAI Five defeat 3-4 pro teams convincingly, it could be presumed from the observation above that they will defeat any other top teams within a year at most, if sufficient resources are used for improving the AI. An exception is when a fundamental hidden weakness is found in the AI.
Another confounding factor is major rule changes where the game essentially becomes a different one.
Not sure how you intended this, but the hero pool constraint is actually an enormous advantage for the AI. The current hero pool isn't, by any means, random. I don't know OpenAI selected it, but it's highly conducive to OpenAI Five's strengths--deathballing, mechanics, teamfight coordination, etc. It lacks essentially all of the heroes that humans would normally pick to counter that strategy.
Playing on an unrestricted hero set would test OpenAI Five in entirely different ways than playing on the current hero pool would. I would not be comfortable betting on your statement at all.
Isn't it the other way around - openai adjusted to the hero pool to come up with its' strategy, because it was trained on this hero pool.
If hero pool had only late-game melee carries - I assume openai would come up with a strategy that works with that.
My guess is that if OpenAI 5 trained under a different hero pool, it would be weaker than it is now. It's very hard to predict how much weaker though.
Some of the restrictions they've discussed - like initially they couldn't handle with illusions, summons or invisibility at all. They obviously dropped the invis restriction.
My feeling is that the AI just learned that of the given pool, 'deathball' was the best (and specific heroes like Gyrocopter/Sniper were the most effective carries).