This is so un-Windows-like.
This is so un-Windows-like.
I guess, too, that this is the end of codepages -- I doubt they'd go away, but there should be no more need to struggle with them, just use UTF-8. You'll still need a semblance of locale, for localization purposes, naturally, but all-UTF-8-all-the-time is a great simplification.
UTF-16: Encodes the entire 21-bit range, encoding most of the first 0000 to FFFF range as-is, and using surrogate pairs in that range to encode 00010000 to 0010FFFF. The latter range is shifted to 00000000 to 000FFFFF before encoding, which can be encoded in the 20 bits that surrogate pairs provide. This is a subtlety that one likely does not appreciate if one learns UTF-8 first and expects UTF-16 to be like it.
UTF-8: Could originally encode 00000000 to 7FFFFFFF, but since the limitation to just the first 17 planes a lot of UTF-8 codecs in the real world actually no longer contain the code for handling the longer sequences. Witness things like the UTF-8 codec in MySQL, whose 32-bit support conditional compilation switch is mentioned at https://news.ycombinator.com/item?id=17311048 .
Not exactly. A conforming decoder MUST reject them.
MySQL’s problem is that, by default, it can’t even handle all valid code points.
> I'm not at all convinced that 2^21 codepoints will be enough, so someday it'd be nice to be able to get past UTF-16 and move to UTF-8
UTF-16 currently uses up to 2 16-bit code units per code point, whereas UTF-8 uses up to 4 8-bit code units per code point, and the latter wastes more bits for continuation than the former. How is "getting past UTF-16 and moving to UTF-8" supposed to increase the number of code points we can represent, as claimed above? If anything, UTF-16 wastes fewer bits in the current maximum number of code units, so it should have more room for expansion without increasing the number of code units.
And as you can see, if you do work out the bits, you find that cryptonector is wrong, since UTF-8 (as it has been standardized from almost the start of the 21st century, and as codecs in the real world have taken to implementing it since) encodes no more bits than UTF-16 does. It's 21 bits for both.
With regards to the comment then: the range downshifting you mentioned is merely a step in the encoding process though -- the code point is still whatever it was. If you read parent comment, it had claimed that, in a surrogate pair, each of the 2 code units encodes 10 bits of the code point... but that would be missing 1 bit when the code points need 21 bits to be represented. That's all I was saying there. The extra bit indicating that it's in fact a surrogate pair isn't some kind of implicit dummy bit that you can pretend isn't encoding anything -- if it wasn't there then clearly it wouldn't be encoding the code point for a surrogate pair anymore.
OTOH, UTF-8, as originally defined, can encode 2³¹ codepoints.
This does make coding for utf-8 harder, but when it works is really wonderful stuff.
UTF-8 was designed (as legend has it, on the back of a napkin during a dinner break) after the increase in range and doesn't suffer from the same problem. Additionally, it's straight-forward "continuation" mechanism isn't any more difficult to deal with than surrogate pairs, and it doesn't have any endianess issues like UTF-16/UCS-2.
https://github.com/dotnet/coreclr/commits/feature/utf8string
If not:
UTF-16 is born of UCS-2 being a very poor codeset, as it was limited to the Unicode BMP, which means 2^16 codepoints, but Unicode has many more codepoints, so users couldn't have the pile-of-poo emoticon. Something had to be done, and that something was to create a variable-length (in terms of 16-bit code units) encoding using a few then-unassigned codepoints in the BMP. The result yields only a sad, pathetic, measly 2^21 codepoints, and that's just not that much. Moreover, while many codesets play well with ASCII, UTF-16 doesn't. Also, decomposed forms of Unicode glyphs necessarily involve multiple codepoints, thus multiple code units... Many programmers hate variable length text encoding because they can't do simple array indexing operations to find the nth character in a string, but with UTF-8, UTF-16, and just plain decomposition, that's a fact of life anyways. If you're going to have a variable-length codeset encoding, you might as well use UTF-8 and get all its plays-nice-with-ASCII benefits. For Latin-mostly text UTF-8 also is more efficient than UTF-16, so there is a slight benefit there.
Much of the rest of the non-Windows, non-ECMAScript world has settled on UTF-8, and that's a very very good thing.
UTF-8 uses a variable length encoding that allows for more characters-- if restricted to four bytes, it allows for 2^21 total code points; it's designed to eventually allow for 2^31 code points, which works out to about 2 billion code points that can be expressed.
(Granted, this is all hypothetical-- Unicode isn't even close to filling all of the space that UTF-16 allows; there aren't enough known writing systems yet to be encoded to fill all of the remaining Unicode planes (3-13 of 17 are all still unassigned). But UTF-16's still nonstandard (most of the world's standardized on UTF-8) and kind of ugly, so the sooner it goes away, the better.)
* Your timeline is backwards. UTF-8 was designed for a 31-bit code space. Far from that being its future, that is its past. In the 21st century it was explicitly reduced from 31-bit capable to 21 bits.
* UTF-16 is just as standard as UTF-8 is, it being standardized by the same people in the same places.
* 17 planes is 21 bits; it is 16 planes that is 20 bits.
https://www.joelonsoftware.com/2003/10/08/the-absolute-minim...
https://en.wikipedia.org/wiki/Comparison_of_Unicode_encoding...
I was confused about this for years, too. But it turns out it's just a problem of bad naming. Happens more in this industry than we'd like to admit.
As other explained, it boils down to UTF-16 being 16-bit, and UTF-8 being anything from 8- to 32-bit. It should have been named UTF-V (from "variable") or something, but here we are.
UTF-8 is a variable-length encoding using up to 4 code units (though it used to be up to 6, and could again be up to 6) each of which are 8-bits wide.
Both, UTF-16 and UTF-8 are variable-length encodings!
UTF-32 is not variable-length, but even so, the way Unicode works a character like ´ (á) can be written in two different ways, one of which requires one codepoint and one of which requires two (regardless of encoding), while ṻ (LATIN SMALL LETTER U WITH MACRON AND DIAERESIS) can be written in up to five different ways requiring from one to three different codepoints (regardless of encoding).
Not every character has a one-codepoint representation in Unicode, or at least not every character has a canonically-pre-composed one-codepoint representation in Unicode.
Therefore, many characters in Unicode can be expected to be written in multiple codepoints regardless of encoding. Therefore all programmers dealing with text need to be prepared for being unable to do an O(1) array index operation to get at the nth character of a string.
(In UTF-32 you can do an O(1) array index operation to get to the nth codepoint, not character, but one is usually only ever interested in getting the nth character.)