1/0 = undef (cast to 0)
1 != 0*0
I don't see the inconsistency. Abstract math vs practical application.
1 != 0*0
I don't see the inconsistency. Abstract math vs practical application.
Computer languages execute on rules that are not utilizing real number arithmetic. I didn't want to mention it, but there's these things called floats...
Edit: Pony took out the "normal" version of division by zero and suggest to write a wrapper to check beforehand.