I watched the game against audience members, and the bots seemed to overextend at times. Also weird courier scouting glitches (which makes sense if all couriers are currently invulnerable for the purpose of this generation of bots).
Another funny thing was watching them use smokes for no apparent reason.
They overextended in the enemy safelane. Maybe killing the enemy carry is #1 on their priority list :D
Yeah, I was thinking more in the lines of the aftermath, after diving – getting stuck in the forest behind the enemy tower. But you are correct, they seemed hella determined to get that Slark kill!
haha yes I saw that, it seems forest navigation is a strength though, tho sometimes they dont search
Ward usage also seemed strange. At some point the bots put a sentry ward inside the top enemy tower's range - not sure if they gained anything from it at all.
I think the idea there was to take tower hits so they can keep pushing without taking hero damage. And delaying until the next creep wave arrives. Not sure it had much effect in this game, but it can be situationally useful.