The prices you so wish to avoid are (or should be, barring destructive economic practices) temporary.
Furthermore, things like 3d printers suffer from "tool markup" the idea being that if you're just looking to make a thing or two, find someone else who has them and try theirs out to see if it works for your use case.
Virtual Reality hasn't really caught on in the non-industrial sense so as to have a large impact in the everyday life of a person. It can be invaluable for information rich design and analysis, and simulation purposes as well as entertainment, but the adoption is still in the nascent phase, likely held back by the price of the equipment itself, and limited talent pool. Could renting solve that by getting it in front of more people? Absolutely. In the same way giving out free samples of Cocaine/heroin to first time customers can. More advanced and efficient manufacturing of hardware, and increases in the flexibility and software utilized by the platform are the key to increasing uptake.
It may look good on the surface, but if you dig down deeper, it only seems a good model in the light of artificially suppressed wage growth decreasing the buying and ownership power of a majority of consumers.
If you want to make money off of expensive things, convince the market to pay people more. Don't rent seek.
Now if we were talking Lab or advanced scientific equipment, I could see the potential. This company, however, wants to focus on consumer grade tech which is already nearing ubiquity in the market (iDevice, insert chiq brand here). You aren't doing anything but changing the tech purchase from a 1 time investment in a tool to increase productivity into a recurring revenue stream.