Yes, I think preliminary tests showed that it was faster than Grisu (which is what we're using in Base currently). It also seems significantly simpler (Grisu is generally fairly simple but has a custom BigInt implementation to handle some corner cases, which makes things complicated). Not a good time right now to swap the float print algorithm, but a good project for post-1.0.
I don't see an issue about it at the moment. I guess we just expect Jacob to PR it at some point. IIRC he also wrote the Grisu implementation that's in Base.